Quake Q10B



Quake 10.0 – a unique tactile transducer
Quake 10.0 is an awe inspiring tactile transducer, designed to reproduce the effects of the lowest frequencies in music and movies. Quake 10.0 is sensitive, articulate and renders even the most complex low frequency  material in every  detail. It is so powerful that it can even replace traditional hydraulic  platforms in theme parks.

With Quake 10.0 is it possible to control the spread of LFE effects, this is especially useful if your surroundings do not permit high volume audio. When the Quake 10.0  is installed on your home theater or music chair, its outputs remain in the chair. It is also possible to mount it on a platform and thereby provide power for multiple seats Quake 10.0 is designed for superior music reproduction. It combines precise, quick and articulated low-frequency response with maximum tactile effect. Seeing movies with a quake 10.0 adds a new dimension that you do not want to be without.

The Quake 10.0  motor system is built around  ultra high-gauss neodynium magnets and  a military grade flat wire voice coil.  Quake 10.0 can produce  5 cm of earthquake inducing stroke and response as low as 5 hz.

Sammenling produkt

4.945,00 DKK
3.262,50 DKK

Sælges enkeltvis

EAN: 0068975900084 Excluding VAT 2610 DKK

Q10B_13Power that will shake your senses.

One Quake 10.0 can easily replace 5 traditional shakers and provide tactile  power for 5 cinema chairs. With only one moving part Quake 10.0 is maintenance free. The chassis is a large heat sink made of cast aluminum, making it capable of extremely high performance. Universal mounting options are designed into the chassis. Quake 10.0 has a power handling capability of 1000 watts, yet it is so effective that an amplifier of 300 watts is plenty for private use.

How exactly does a tactile transducer work?

A tactile transducer or "bass shaker" is a device constructed according to the principle that subsonic bass frequencies can be felt as well as they can be heard. A tactile transducer transmits the low frequency vibrations into the object it is mounted to.

A tactile transducer will usually be mounted on a couch / chair, vibrations are transferred from there to the body. This is tactile sound. Tactile transducers can supplement and sometimes replace traditional subwoofers. In situations where the environment dictates using headphones, a tactile transducer can provide the bass and impact, free of nuisance to the surroundings.


Home theater and music applications.

A tactile transducer will get its signal from the LFE output is also used by traditional subwoofers. This signal is amplified by an amplifier which drives the tactile transducer. It articulates the low frequencies effect and is very powerful and precise. The tactile transducer easily integrates with your existing subwoofer, complimenting it in the lowest frequencies.


For gaming applications

Tactile transducers are an explosive way to generate massive amounts of vibration, which brings you right into the game world. Installation of an Earthquake tactile device on your gaming chair will give you an incredible interactive experience.

Tactile operating environmental requirements:

  • 5 to 45 dgc operating temperature.
  • Humidity 90+ non-condensing.
  • The presence of aerosolized salt will degrade the unit at an increased rate.
  • Atmosphere should be free of alkaline and acidic gasses.
  • Particulates like sawdust or sand in the air can ingress into the reciprocating system causing failure.


  • Gaming Chairs
  • Home Platforms
  • Cinema Chairs
  • Sofas / armchairs
  • recording studios
  • Animal Training
  • Flight simulators
  • Drum Throne
  • Military Training
  • Product Test for vibration resistance

3D Motion

With massive percussion power and Earthquake’s patented 3D Motion™ technology, the shakers bring user immersion to a new level.

With impact energy far beyond any consumer shaker, the audio enthusiast will experience unprecedented tactile response.

Box dimensions
13 × 21 × 11 cm
4 kg


2 inch / 5 cm
Power Handling
1000 Watts
Frequency Response
5Hz – 70Hz
Nominal Impedance
8 ohm

Produkt Dimensioner

Piston Mass
675 gram
158 mm
90 mm
90 mm
  • High Impact Energy
  • Large Tactile Power
  • Platform mounting
  • Rugged cast aluminum heat sink



Product release



Installing EQ Tactiles

Quake Q10B FAQ

If both of them started making the noise at the same time, its highly unlikely that they suffered from a defect, it more likely an external event. It could  be an overpowering situation, or DC on the amplifier output.
It could also be that the bracket/furniture they are mounted on have suffered  structural damage and is causing the tactile to vibrate on a circular axis. When this happens the piston inside the tactile claps against the inside of the cylinder. To remedy this its important that the tactile is mounted in such a way that it only experience straight vertical movement.
As the Frequency drops the piston inside the tactile transducer has to move further to reproduce the same amplitude of signal. Actually it has to move 16 times longer pr octave it goes down in frequency.  The Q10b has a travel distance of over 2 inches (5 cm) that is more than double the nearest competing brand. When you hear mechanical impacts from the transducer it is due to the piston hitting the inner cylinder casing. This happens in situations of extreme overdrive.
The Q10b will respond to very low frequency inputs, but the laws of physics still apply, you will have to lower the input voltage drastically below 17 HZ to avoid mechanical overdrive.  The distortion you hear can be a product of several factors.   Before it mechanically hits the cylinder case the unit will try to self brake with a Lentz coil braking system, this enables the unit to be substantially over-driven without mechanical noise, but in the end, if excessive amounts of power is applied, the primary drive magnetic fields and coils are stronger and will overcome the Lentz braking system and mechanical impact will occur.
When self braking is happening that causes an amplitude limiting that in a sense is a distortion of the original signal.  Most amplifiers are not designed to go much below 20hz and have various limiting and protection schemes to handle low frequency content. These systems produces various types of distortion when activated. Our own dedicated tactile amplifiers Xj700 and Xj300 start  limiting at 17 HZ and strong limit at modulator level at 15 HZ.
Although these transducers are almost impossible to break from a mechanical  point of view, they do possess the same power limitations as any coil based electromotive moving apparatus.  The higher the duty cycle of the program material, the lower the sustainable wattage will be. An example : At 20hz sine wave you are running at 100 percent duty cycle, which is 4 times higher than the crest-factor of most music and movie program material. At lower frequency you will run out of excursion potential sooner than in higher frequency , this will cause the unit to try and self brake to limit the excursion and prevent physical collision between piston and casing. When over excursion is happening, it also adds to heat generation.  Inversely frequencies above 80hz will be produced out of phase with the signal and this also causes additional heat.  If the amplifier used does not have the proper current capability to drive the tactile, it will clip causing the tactile to basically run on square waves, this turns a large amount of the energy fed to the unit into heat as the signal can not be converted into movement. If driven by an amplifier  full into clip, the tactile can be destroyed with as little as 100 watts.
During typical use on a seating device, playing movies or music, it is easy to feel when the unit is being over powered and reduce volume as needed. Just as you would if your speakers were distorting. If you are using it with sine waves in industrial  settings you must employ methods to ensure the unit is not being overpowered. If run with straight sine waves on a continuous basis your Pmax (long term power) would be around 200 watts
In this scenario you should ensure :
1. The amp produces clean un-clipped sine waves. Can be verified with an  oscilloscope or a parallel coupled woofer cone that can be observed for  movement.
2. That the amplitude (volume) of the signal does not cause over excursion.
3. Observe that the tactile does not get burning hot, it is OK that it gets about 45 dgc on the outer shell, but no more than that.
4. Make sure it is mounted in a way that heat dissipation is not hindered.
We advise 3 people per Q10B Tactile transducer. We recommend using our XJ-700R amplifier to drive the Q10B, one amplifier can drive a maximum of 3 units.
For installation its important that the floor design can vibrate, that the wood beams have some flex to them and that the tactiles are mounted in the middle between ground termination points as to utilize the flex as much as possible.

In theory any amplifier with sufficient power can be used to drive the tactile transducers. In practice it requires several factors to be just right for it to work optimally. You need an adjustable low pass filter so you can filter out unwanted frequencies, typically you want to set a tactile crossover to allow frequencies below 60hz many prefer to go as low as 40hz. You want an amplifier that has enough power, but not immense power unless you have a voltage limiter in place along with a subsonic filter or a variable voltage filter. If the amplifier is of a sensible power level, you want to make sure it has a graceful overload characteristics (ideally cycle by cycle current limiting) so that in case of overdrive the tactile is not exposed to square waves. The XJ 300 and 700 amplifiers from Earthquake are ideal to power tactile  transducers as they incorporate all the drive characteristics optimal for tactile transducers and crossover control is a simple one dial knob.

In theory Earthquake tactile transducers can be used with any brand of amplifier. What makes our Xj700 ideal for the Q10b is that all its attributes are perfectly matched to the requirements of this transducer, meaning enough clean power to drive it fully, but not enough to burn it. It has a variable crossover that allows it to be tuned precisely to integrate with whatever subwoofer solution is used in conjunction to the tactile setup.  It also features a precise decibel relative digital volume control for easy and accurate level matching. It is designed using a large toroidal transformer and discrete (real) transistors- tactile transducers require large and instantaneous amounts of current, cheaper pro amps based on chips and Smps instead of discrete transistors and transformers can lack the raw current capability required for optimal drive.

The MQB-1 and Q10B can only be installed in Vertical.

On the Q10B you can see a label with an arrow on it.

Impedance does not mean resistance. Impedance is the term used for resistance that varies with frequency. In other words impedance is not a fixed value. The stated 8 Ohm impedance is a targeted average that it will stay around during the majority of its operating range, both with regards to frequency and amplitude.

When you measure it with a meter you are measuring the coils DC resistance. As soon as you apply an actual signal to the device the coil starts moving, thus generating EMF and using energy. This movement brings the impedance up from the static DC resistance of the coil itself.

There are two types of exiters/bass shakers. There is the piston based tactile transducer like we make. And there are the coil based vibrators. The Piston based types are ideal at high power low frequency output and can really move things physically, however they are not able to work at higher frequencies due to the weight of the moving mass. The coil based vibrators can make a lot of buzzing at higher frequencies, but cant really shake anything at lower frequencies due to limited power and moving mass.

The MQB1 should not be crossed over higher than 80hz. Its linear operating field is up to 50, it will operate fine up to 80 but from 50 and up it starts going out of phase with the signal. The signal is faster than the device. If you are setting it at 120 then a lot of energy is being dissipated in the device since it can not be turned into movement effectively.

If you do not feel vibration unless it is set to such high frequencies, the following could be an issue :

1. the signal source does not contain the proper low frequency content to make the transducer work.  You must look at the signal with a spectrum analyzer and verify that it has ample content of sub 50hz content.

2. The object being vibrated is a combination of the following :

a. too heavy
b. too well terminated to ground.
b. is composed of high/low density materials between the shakers attachment point and the surface desired to be vibrated. (kinetic isolation)

It is important that the tactile transducers only be used in true vertical position. If they are mounted on the standard or PB1 Bracket it can easily result in some sideways motion, especially if the mounting place for the bracket is not absolutely rigid.

Using the bracket puts enormous torsional forces on the mounting spot, and even modest movement can result in the piston hitting the inside of the cylinder of the Q10B resulting in a clunking sound. If this can not be remedied  by  further fastening down the bracket, it is best to remove the bracket and mount the tactile transducer directly to the surface of the object being shaken. This will eliminate the horizontally directed torsional forces and remove any clunking sound.

We recommend that you have roll off or high pass at 20 Hz or a brick wall filter at 15 Hz on tactile transducers. A tactile will indeed respond to frequencies below 5 Hz, but the amplitude it can play back at those frequencies is very low. It simply runs out of stroke. Every time you go down one octave in frequency, it requires 4 times more stroke to keep the same amplitude, as frequencies below 15 Hz will only be reproduced in very low levels – typically not enough to be seen as powerful.
We would recommend our XJ-700R amplifier for tactile operations – it is made specifically for this purpose and is great for it. It has the adjustment possibilities required to ensure optimum operation of the tactile.

It is possible to mount two or more shakers. Hardly any signal sources have any stereo content below 80 HZ, so setting them up in stereo for regular music and movie playback would be inefficient. Also the LFE channel in movies is a monaural channel, so there is no stereo signal to begin with.

If you are using it in a special effects capacity (e.g. a theme park or museum) a stereo effect might be usable depending on the setup, but it is too specific to give any general advice about.

Any amp can in principle be used to power them, however it is important that the amp has very high damping so it can accurately control the tactiles, as they are moving a heavy mass and have massive EMF.

Earthquake amps are uniquely suited to drive the tactiles because of phase and crossover being build in, along with variable gain. With an XJ amp from Earthquake you have everything you need for the optimal implementation in one box. If using a standard stereo amp you would need separate electronic crossover and phase adjustment.

Frequency response is not as easily measured in tactile transducers as it is in dynamic speakers, as the response from a transducer such as the MQB-1 is kinetic force and not sound pressure.

Tactile transducers do not roll off in the traditional sense – in frequencies below 15 Hz, it will just use up its available piston travel at a much lower amplitude than it would at higher frequencies. So if you want to drive it to max excursion into low frequencies you should use a frequency adjustable voltage limiter to avoid bottoming out the transducer.
If you are interested in reproducing ultra low frequencies  the Q10B transducer has a much  longer stroke and will be able to output more into the lowest of frequencies.

In terms of kinetic energy three MiniQuakes will be close to one Q10B .  If the individual seats are isolated so vibration does not travel well between them, then a mini at each desired focal point is optimal.  If the design allows for vibration to freely travel without a strong ground termination,  we would recommend a single Q10b.


The actual frequency response is 1 to 80HZ above 80 HZ the piston moves slightly out of phase with the signal proportionally increasing up to about 150HZ. Beyond 150 the majority of the signal energy is converted to heat.  We recommend that the unit should not be used at high power at frequencies above 120 HZ.

We have altered the specifications over time to best reflect the usage that will give optimum results in the typical home cinema environment. For special industrial and military applications it can be used to its full bandwidth and power capability.

To run the tactile at ultra low frequencies an old school “Heavy Iron” Class AB amplifier should be used, as switching output amplifiers (Class D and derivatives) are not designed to operate at those frequencies as they come too close to DC for comfort and they usually have a high pass filter or modulator limiter build in to prevent passing of super low signals.

For all actual audio uses such as music, home theater and gaming – an Earthquake XJ-300ST or XJ-700R is the optimal amplifier to use. They have superior control of the piston movement due to high emf absorption and high current capability unique to the class J output stage.

The main differences between Buttkicker and Earthquake are weight of piston, length of travel and that Earthquake uses electromagnetic instead of kinetic braking of the piston. A Lentz center coil prevents the piston from over-excursion so you have a graceful overdrive characteristic with no obtrusive sounds. Whereas Buttkicker uses rubber bumpers inside the cylinder so at overdrive you hear a loud clapping sound.   Buttkicker uses a very heavy piston 1.48 kg, which will give  incredible amount of rumble, but the BL (motor strength) is nowhere near sufficient to keep the piston in phase with the signal .

If you look at heavy duty 18 inch industrial subwoofers, they have magnetic/coil structures double the size of the buttkicker and they only have to control 400 grams or less. The Buttkicker has a piston travel potential of 1.5cm which greatly limits its linearity. The Q10B has a 500gram piston that it can move in phase up to 80hz with a travel of 5 cm.

In general the Buttkicker will give you a lot of rumble with less control and the Q10B will give you very high percussive power with a linear output into the infrasonic. It will feel very precise and it will augment the low end in an integrated way. The Buttkicker will feel somewhat more separate from the subwoofer because it can not keep in phase with the signal.  Which is best depends somewhat on what you want out of it.

Q: How many Q10B do you recommend  in order to get a really precise and profound shaking experience? I am very demanding on that experience, that’s why I am looking for an alternative to ButtKicker LFE. My self-made platform is 4 m wide and 1 m deep, providing exactly the space for my home theater couch consisting of 4 connected recliner seats. The platform is uncoupled from the ground by  rubber feet. With four adults (each approx. 80 kg) watching a movie, the total weight is about 450 kg, so there is a lot of mass to move

A: This is impossible to answer without knowing the exact spring coefficient and damping characteristics of your platform and a scientific expression of exactly how much kinetic energy you want. Generally we say one MQB-1 per individual seat/person or one Q10b per couch seating 3 people. Considering the amount of power required, you might want to go as high as one q10b pr person, you might also want to distribute mouth-guards and install seat-belts 🙂

These two factors are somewhat inversely proportional. You will get a stronger response by using the PB-1 since it ads leverage. Archimedes said that he could lift the world if you gave him a lever long enough and a fulcrum. This is true here as well but at the expense of adding circular motion since the fulcrum would be the mounting point of the PB-1 to your platform. This will add a lot of energy, but it will lower accuracy and as mentioned add centrifugal force rather than the straight vertical energizing of a transducer mounted flat on you platform.

One could argue that unless the tactile is mounted center of the platform you will experience some circular artifacts from the vertical energizing. The power transferred though the pb-1 is so powerful that if there is just the slightest give in the mounting surface of your platform or the mounting point then the centrifugal force can get high enough so that the piston will be knocked out of its magnetic levitation field inside the cylinder and hit the cylinder wall. This will produce obtrusive sounds.

Power wise they should have enough power, for most material, but if you are playing very dynamic source material at a high drive level they might run out of drive voltage, since our Q10b (never versions) are 8 ohm.  Since the amp is rated for 2 ohm drive it should be able to run 3 Q10b transducers.

Q: In the tactile FAQ:
“Q: What are the best settings and amplifier for my tactile unit?” it is stated “A: We recommend that you have roll off or high pass at 20 Hz or a brick wall filter at 15 Hz on tactile transducers.”
I want such a tactile transducer to reproduce those frequencies my subwoofer cannot reproduce faithfully any more (and I already have a subwoofer that is very very capable). Earthquake specifies the Q10B to go as low as 5 Hz, but do I have to expect almost no response at those low freqencies because the Q10B is not designed for that range?

A: This has to do with physics. The q10b will output more power linearly into the lowest frequencies than any other transducer on the market, simply because we have the longest travel by a factor of 3 or more (and move a good amount of weight not to forget. But not much usable energy is at those low frequencies if you look at it from a sinusoidal point.

You can easily hold the transducers in the hand while driving it to xmax at 3 hz, but drive it to xmax at 22hz and you can break though a concrete wall if you put it on a chisel.  So as far as response it will react to and faithfully reproduce 0.5 HZ all day long. But to get he most usable energy out of it you want to make sure that you can drive usable frequencies at the highest possible amplitude (level) into it, without risking overload at infrasonic frequencies.

A 40 hz signal will not use up the transducers xmax at a given voltage, but the same voltage (amplitude) might very well use up the xmax at 10hz. So one could either set the whole system on a voltage limiter that would allow maximum excursion without overdrive at 5 hz, but that would result in almost no kinetic energy in the higher frequencies. Or one can apply a filter that prevents the ultra low signals from over-driving the unit. Most importantly for the felt effect of explosions etc in moves is that the transducer has a long travel and is accurate as that will give the best sensation. The longer the travel the more each nuance of the material can be realized, with only say 1 cm of travel very little nuance is possible as it operates in overdrive almost all the time whenever the frequency is below 35hz.  Your buttkicker amp is limited at the modulator to 15 HZ (like most class d amps) so you should not have a problem. Only high end class ab amp can typically reproduce frequencies below 15.

Q: In the FAQ  “Every time you go down one octave in frequency, it requires 4 times more stroke to keep the same amplitude,” I think it is rather a matter of weight (of the piston) times velocity (of the piston) that decides on the force output of the transducer.
Now the Q10B piston is lighter than the BK LFE piston, but has more stroke (= higher velocity at the same frequency). What about the force (= impact) at those low frequencies compared to the BK LFE?

A: Amplitude here is voltage as the frequency decreases more stroke will be produced from the same amplitude. The power of a transducer is a combination of Weight, velocity and travel distance as travel distance relates to the frequency response and amplitude capability of the transducer. But several other factors play a big role for the qualitative output. Biggest being the transducers ability to accelerate and de-accelerate the piston accurately in phase with the signal. When the signal changes the Q10b snaps with it so lets say a cannon is fired in the movie the q10b will hit you very hard very fast and then be silent the second the signal stops .

The buttkicker will give you a thumb that will linger.  If the signal stops the Q10B will stop like it hit a concrete barrier, whereas the buttkicker will stop as if it was caught in a net or hit soft foam. It is force / energy released at the time of the signal that truly matters. So for a cannon shot the q10b will depart all its energy in  a split second. The buttkicker will depart more energy, assuming  they are both operating within travel xmax, but since the heavy piston does not start or stop right away that energy is released over a much longer time-period, basically until the motor can bring the piston to a stop. Years back we did some tests with sending squarewaves and triangle waves into the transducers and  the kinetic energy departed from the one Q10B from a single cycle square wave measured no more than 20 degrees offset to the signal was equivalent to 5 Buttkicker LFE units.